That's really fun and cool! :) I was hoping the sound would also be sped up/down (or change of pitch perhaps would work better) as you moved the hinge faster/slower, so you could do that really slow "tack-tack-tack" sound like when you move a really heavy door on a worn hinge really slow
fwipsy 3 hours ago [-]
> pitch depends on position of hinge
> volume depends on how fast you adjust it
Yeah, I had the same thought - in all the creaky doors I've seen, pitch and speed go together.
jedbrooke 3 hours ago [-]
from the readme:
> the filtering is optimised for framework 12's hinge stiffness.
never in a million years would I expect to have to optimize software for a given hinge stiffness, this made me chuckle just reading it
also:
> why
> funny
I like that :)
bitwize 2 hours ago [-]
I'm reminded of the hacks for old ThinkPads that read the accelerometer used to detect drops and park the disk heads; by slapping the machine on either side, you could switch to the next or previous desktop.
Yeah, I had the same thought - in all the creaky doors I've seen, pitch and speed go together.
> the filtering is optimised for framework 12's hinge stiffness.
never in a million years would I expect to have to optimize software for a given hinge stiffness, this made me chuckle just reading it
also:
> why
> funny
I like that :)